Post by Vyllyn on Jun 24, 2010 17:35:20 GMT -5
Costs for Guild Wars:
War is never cheap. Every attack costs gold from the Guild Treasure. The actual costs depend on an attacked guild's Fortress level. The Guild Leader can see the actual costs in-game by moving the mouse cursor over the other guild's sword icon.
Once the time of an attack has come (the ten hours have passed), the war is started. Two heroes (one of each guild) fight each round. The order of fighters is related to their current levels - the higher a fighter's level, the later his or her turn. The winner of each round faces the other guild's next fighter with his or her remaining hit points. The battle ends once a guild runs out of fighters.
The actual battle animation can be cancelled by clicking on "Skip". The battle's final screen will displayed next. Every guild member can view the battle only once (by clicking on "Guild"), unless you are already on the guild screen at the beginning of a battle. In this case, the battle animation will start automatically.
Victory in a Guild War:
Attacker:
In case of victory, the attacker gains Honor (depending on the guilds' difference in Honor). The amount of experience depends on the other guild's Honor. If the attacker loses the war, the guild loses Honor.
Defender:
If an attack is warded off, the guild gains Honor (depending on the guilds' difference in Honor). If the defending guild loses the war, the guild loses Honor.
After a Guild War:
After a Guild War the guild has to rest for 90 minutes. Only after these 90 minutes can another guild be attacked.
War is never cheap. Every attack costs gold from the Guild Treasure. The actual costs depend on an attacked guild's Fortress level. The Guild Leader can see the actual costs in-game by moving the mouse cursor over the other guild's sword icon.
Once the time of an attack has come (the ten hours have passed), the war is started. Two heroes (one of each guild) fight each round. The order of fighters is related to their current levels - the higher a fighter's level, the later his or her turn. The winner of each round faces the other guild's next fighter with his or her remaining hit points. The battle ends once a guild runs out of fighters.
The actual battle animation can be cancelled by clicking on "Skip". The battle's final screen will displayed next. Every guild member can view the battle only once (by clicking on "Guild"), unless you are already on the guild screen at the beginning of a battle. In this case, the battle animation will start automatically.
Victory in a Guild War:
Attacker:
In case of victory, the attacker gains Honor (depending on the guilds' difference in Honor). The amount of experience depends on the other guild's Honor. If the attacker loses the war, the guild loses Honor.
Defender:
If an attack is warded off, the guild gains Honor (depending on the guilds' difference in Honor). If the defending guild loses the war, the guild loses Honor.
After a Guild War:
After a Guild War the guild has to rest for 90 minutes. Only after these 90 minutes can another guild be attacked.