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Post by Vyllyn on Sept 22, 2010 12:01:12 GMT -5
* Damage = (weapon damage) * (1 + (my primary attribute)/10 - (enemy value of my primary attribute)/20) * Crit = Luck * 5 /( (enemy level) * 2) * When crit happens, double damage is occured. * Health = (Constitution) * (2 for mages, 4 for scouts, 5 for warriors) * ((my level) + 1) * Evasion = 50%, only for scouts once they hit level 10 * Block = what the shield says only warriors * No one can evade, block or "resist" a mage's attacks * Damage scales during a battle linearly by 0.4 each round (eg. 1st round: (initial damage), 2nd round: 1.4*(intial damage), 3rd round: 1.8*(initial damage) and so on) Above are the conclusions of Fistikis (creator of SFTools) based on theorycrafting discussions on the S+F forums.
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Ellica
Honored Member
Posts: 188
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Post by Ellica on Sept 22, 2010 21:48:29 GMT -5
so evasion have nothing to do with Dexterity but is only a fixed 50%?
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Post by starflame on Sept 23, 2010 7:46:08 GMT -5
Wow. Now warriors get exteneded health along with the shieldy stuff?!?!? Boy, am I glad I picked this class!
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Post by Vyllyn on Sept 23, 2010 8:06:53 GMT -5
so evasion have nothing to do with Dexterity but is only a fixed 50%? Yup!
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Post by Vyllyn on Sept 23, 2010 8:08:50 GMT -5
Wow. Now warriors get exteneded health along with the shieldy stuff?!?!? Boy, am I glad I picked this class! It's the same as it ever was. The post just explains what calculations are used to arrive at your numbers.
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Post by starflame on Sept 24, 2010 10:39:50 GMT -5
Well, I'm still proud that I get 5x health (I always thought that # was the same for everybody!!!). Means I can focus more of my gold into Strength!
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Post by Vyllyn on Sept 24, 2010 11:23:22 GMT -5
Yeppers....thunk 'em harder!
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Post by synekin on Sept 26, 2010 20:17:57 GMT -5
yeah, you have 5x health, but I have over double your damage
Mages = Glass cannon, you better hope we don't crit.
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